Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
At Gamescom 2025, Microsoft presented a new technology that could prove very important for PC gaming: DirectX Advanced Shader Delivery. This system is designed as a potential solution to the problems ...
In a blog Microsoft is talking DX Raytracing Tier 1.1 and overall a previews a suite of new DirectX 12 features, including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. DirectX ...
Microsoft announced the DirectX 12 Ultimate API last year which would enable games to use several modern DirectX 12 graphics features like DirectX Raytracing (DXR), Variable Rate Shading (VRS), Mesh ...
After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new ...
REDMOND, Wash. Jan. 22, 2003 Microsoft Corp. today announced broadened availability of the Microsoft® DirectX® 9.0 application programming interface (API). The latest version of the Microsoft Windows® ...
Last week we already got a taste of DirectX 12 with the release of an 3DMark update, and that did taste well right ?! The API overhead is much reduced meaning the future of gaming can have much more ...
Before we go any further, it’s probably wise to have a look at how Microsoft has laid out the DirectX 10 pipeline. It’s very different from the traditional graphics pipeline, as the shader portion is ...
One of the problems game developers face today is with the flexibility of shaders and their scalability as they get evermore complex. For example, if multiple shaders are needed in a certain scenario, ...